![]() ![]() The problem is that your character moves when during the melee attack, and can often go right past the enemy and leave himself open for an attack from behind. By pressing A you perform a melee attack however, holding down the L button and pressing A locks onto the nearest enemy and performs a ranged attack. There is one attack button, yet there are two attack methods mapped to it. Neal: The game's controls work well overall, but there is one problem. Boss battles are all the same and are kind of boring (strafe, shoot, scan something, repeat), but they don’t crop up very often. They give you a nice easy goal: survive an enemy assault for three minutes, or race Optimus Prime around the city (collecting tons of Energon as you go). In all honesty, I found the bonus missions to be more fun than the story missions. All told, the customization options are pretty robust and allow players to tailor their robot to their combat style. These can be swapped around between missions to give you automatic attribute bonuses, including new weapons (like grenades, rockets, and machine guns). Zach: Also, most story missions have up to four "internal parts" scattered throughout the environment for you to scan. Upgrades allow you to use Energon to level up different statistics that raise your melee attack, ranged attack, health, and more. The game does try to solve these issues with an upgrade system and bonus missions. Neal: That's funny…the Decepticons do the same sorts of things. If these guys aren’t scanning bombs to disarm them, they’re actually picking the bombs up and throwing them away. The Autobots don’t do a whole lot, though most of the mission consist of bomb defusing and escort defense. Be prepared to retry the same mission over and over again until you get it just right, although there are only a few times when this is actually frustrating. There’s usually a time limit, and that time limit is unforgiving. You take on short missions that involve simple goals, such as "defeat all the enemies" or "protect this base." The only problem is that these missions eventually start repeating the same few objectives over and over again, and the difficulty of these levels ramps up quickly. Neal: Gameplay is generally action-packed. The Energon that you collect by defeating enemies and searching the environment can be spent on attribute upgrades, though the higher you go, the more expensive each upgrade becomes. Once several story missions have been completed, you can pick three optional missions to collect bonus Energon (Transformers-speak for experience). Zach: There is a mission structure in which you choose one of several missions from a world map. In other words, important stuff you need to get, or things you have to do. You join their cause and set out on various missions to try to capture what in movie lingo are known as Macguffins. The game begins with your characterlanding on Earth and getting discovered by Starscream and his team of evil Transformers. Neal: The Decepticons version focuses on the villains of the Transformers world. Your character arrives on Earth as a protoform and scans three vehicles (you get to choose which one you want to be), then you instantly start fighting for the Autobot cause. In fact, Megatron is the final boss instead of The Fallen. Zach Miller: I played the Autobots version and the plot is almost totally unlike the movie. Neal Ronaghan: Transformers: Revenge of the Fallen is based off of the successful film of the same name, and it comes in two similar flavors for DS: Autobots and Decepticons.
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